ObjectSocket-让Flash与Nodejs更方便的交互

flash与nodejs通过socket直接互相发送json object,解决粘包分包等问题。

项目地址

https://github.com/nshen/ObjectSocket

测试代码

Flash端


/**
    * @author nshen.net
    * @date 2013/5/31 15:47
    */

package  
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.net.Socket;
    import flash.utils.ByteArray;
    import flash.utils.Endian;
    import flash.utils.setInterval;

    public class Main extends Sprite
    {
        private var _socket:ObjectSocket ;
        public function Main() 
        {
                _socket = new ObjectSocket(onData); //ObjectSocket是Socket的子类
                _socket.addEventListener(Event.CONNECT,onConnect);//侦听连接事件 
                _socket.addEventListener(Event.CLOSE, onClose);
                _socket.connect('127.0.0.1',2345);//连接服务端 
        }

        //收到服务器传来的object会回调到这里
        private function onData(obj:Object):void 
        {
                trace("receive object: ",obj.num, obj.name, obj.b , obj.arr);
        }

        private function onClose(e:Event):void 
        {
            trace("onClose")
        }

        private static var sendnum:uint = 0;
        private function onConnect(e:Event):void 
        {
            trace('连接成功'); 

            //开始以每隔5毫秒的速度疯狂向服务器发送Object
            setInterval(function():void { 
                var obj:Object = {
                    num: sendnum++,
                    name: ("client" + Math.random().toString()),
                    b: Math.random() > 0.5,
                    arr: [ 1, 2, 3, "d", "e", "f"]
                    }

                _socket.sendObject(obj); //向服务器发送obj

            } , 3);

        }

    }

}

nodejs端(Typescript)


/// <reference path="./d/node/node.d.ts" />

import net = module("net");
import n = module("./ObjectSocket");

var objSocket: n.ObjectSocket;

var server: net.Server = net.createServer(function (socket: net.NodeSocket): void {
    console.log("connect");
    objSocket = new n.ObjectSocket(socket);    

    objSocket.on("data", function (obj:any) { //客户端传来了Object
        console.log("receive object: ",obj.num, obj.name, obj.b , obj.arr);
    })

    objSocket.on("end", function () {
        console.log("on end")
    })

    //开始以每隔5毫秒的速度疯狂向客户端发送Object
    sendPackages(objSocket);
})

var sendnum:number = 0;
function sendPackages(socket:n.ObjectSocket): void
{
    setInterval(function () {
        var obj: any = {
            num: sendnum++,
            name: ("server" + Math.random().toString()),
            b: Math.random() > 0.5,
            arr: [<any> 1, 2, 3, "d", "e", "f"]
        }
        socket.sendObject(obj); //向客户端发送obj
    }, 5);
}

server.listen(2345, "localhost");

本文采用 署名-禁止演绎 4.0 国际许可协议 (CC BY-ND 4.0) 进行许可(保留链接可任意转载,禁止修改)。
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